Etikettarkiv: android

Trash Friend

Detta inlägg finns även att läsa på HRM Softwares teknikblogg!

Last week me and some colleagues took part in a hackathon here in Växjö. This hackathon was one of many events that took place during something called Digitala veckan, an entire week packed with IT-related events around the Linneaus university region. For those of you new to the concept, a hackathon is basically a competition in which programmers hacks away at a problem in a limited amount of time. In this particular hackathon, the challenge was to combine open data sources on the web and produce something useful for making our environment better. While HRM had two teams enlisted in the competition, this blog post is about our contribution. Say hello to Trash Friend.

The rationale for Trash Friend came to us while struggling hard figuring out what to do. We had been provided a list of example open data sources in-line with the overall environmental theme, but the data sources were admittedly not all that great and not always up to date. Moreover, our friends in the other HRM team were hacking away like crazy right from the start with a pretty neat idea, which made at least me feel a bit stressed out. We did come up with a few kick ass ideas right from the start too, but the open data sources were not fitting in nicely in any of those. What to do?

Figuring out what to do

After some headache we finally settled on an idea that were nicely motivated by another colleague of ours during a coffee break. One of the provided open data sources contain information about cars entering one of the recycling stations in Norremark, Växjö, and while brainstorming he said something like:

”They should have a webcam over at that recycling station. The queues can be terrible over there and you never know until you actually get there.”

Now, we did not have access to a webcam or any live data, but we did have access to the data set I just mentioned, which contained statistics over the course of a few months. It included data such as the time of visitors entering the station, the length of the cars (!) and the speed of the cars passing through the sensor. The latter two were not that useful for us, but the time of entry had some potential. Although there were no information about when cars left the recycling station, you could take a wild guess and say that the average time for a visitor staying at the recycling station is, say, fifteen minutes. Not that we actually had any coverage for that estimation, but for a hackathon such as this that estimation was perfectly fine.

With the time of entry and an estimation of how long visitors were hanging out at the recycling station, we could take a particular point in time, for example at three o’clock Friday afternoon, and calculate the expected number of visitors at that time. The algorithm we used to calculate that approximation was to historically look at the visitors to the station at that time on that particular weekday. From all of these occurrences we simply came up with an average to make the approximation somewhat reliable, that is, taking all Friday afternoons at three o’clock into account.

The idea

So, the idea we had was to make recycling easier for citizens and to relieve them from long queues at the recycling station. Such a tool has the potential to be beneficial in several ways:

  • Avoid a high load of visitors; if a citizen has a way to find out that the queue to the recycling station is long s/he can decide to wait before deciding to pay a visit.
  • Reduce the emission level at the station; cars in queue means that there will be more emissions, which leads to our next point.
  • Improve the work environment for employees at the station; less emissions and less visitors at peak hours.

There are probably more points to such a list, but let us settle for those and head over to implementation details.


With the algorithm in place for calculating the number of visitors at the recycling station at a given point in time, we had one more crucial nut to crack – the information had to be super-easy to get a hold of. Would a web site do? For some cases yes, but remembering the URL of that particular site you tend to visit occasionally would not cut it. We wanted something that was just there when you needed it. Perhaps a notification could pop up in your smart phone when things are looking okay at the recycling station? Notifications are nice and all, but how could we possibly know when the citizen wants to recycle their trash? No, we needed something accessible that the citizen could consult when needed. And for this purpose a widget felt just right.

We finally settled on an architecture that involved three central components, described in more detail below.

RESTful web service

As the recycling central station data was encoded in a csv-file, we decided to crunch it and expose it in a format more suitable for our needs (i.e. JSON) via a simple RESTful web service. The technologies we chose for these tasks were Java and Spring Boot. With Spring Boot we had a RESTful web service up and running in no time, which was perfect for the time pressure we had during the hackathon. Aside from the recycling station data, service we build also included weather data. The weather data was fetched from an open weather data API and adjusted to the needs of the widget to inform the citizen about the weather conditions at the station. I mean, it is no fun to recycle your trash when it is raining.

Trash Friend Widget

The widget was developed for Android using Android Studio. This was the first time for me developing a widget, but after a while I got a hang of it and the result came out quite okay for a UI novice like me. As seen in the screenshot below, the widget presents a colored cycle to the far left. This icon indicates the status on the recycling station with one of the three colors red, yellow and green. A red circle tells you that you should wait your visit to the station for a later time, a yellow circle means that you probably will be in queue for a little while and, finally, a green circle means thumbs up, you should stop what you are doing and head over there right away.

The Trash Friend Widget

For a more concrete approximation (if there is such a thing) the text to the far right tells you the approximated number of visitors at the station at the present time. Finally, the weather icon show the weather conditions over at the station at the present moment. The information in the widget is updated every 30 minutes, which in my mind is acceptable as we are not dealing with live data (at least regarding visitor data).

But what if the queues are terrible right now? When should I go? To answer this question, the user simply taps the widget to launch the Trash Friend web application.

Trash Friend web application

The purpose of the Trash Friend web application is to answer questions just like the ones asked in the closing sentences of the previous section. When the widget is tapped, the default browser in your mobile phone fires up with an overview of the expected load of visitors at specific times throughout the current day (see figure below).

The Trash Friend web application

One can easily switch to a weekly overview by tapping the button ”Veckoöversikt” in order to see how the situation at the recycling station is expected to be later on during the week. This web application was developed using the Ionic Framework to make it mobile friendly right from the start.

Summing up

So there you have it. In just a couple of hours we went from frustrated to pretty satisfied with what we had produced. And while we did not win the hackathon (due to stiff competition of course ;)) we pulled through and produced something that, if polished a bit, at least in my mind would be a valuable tool for citizens living near this large recycling station. If all recycling stations in Växjö would start to gather entry data it would be quite easy to improve the design to let citizens select their station to track in their widget. In Android, the way to configure widgets is to flip them over and adjust its settings. Imagine if available stations were available in a list in which you could select the station to track? A tap on the widget would then, naturally, direct the browser to the statistics at that particular station.

That’s all for this time, keep hacking! 🙂 By the way, the code we wrote is MIT licensed and available on GitHub.

Jag tänkte bygga en app.. sen rann det ut i sanden. Lite så har det varit varenda gång jag har påbörjat ett app-projekt därhemma. Det började redan för ett par år sedan när jag på mitt dåvarande jobb beklagade mig över att jag inte hade några bra uppslag till en app. Jag ville väldigt gärna testa på att bygga något, men vad? En kollega så då något i stil med ”men gör nåt bara, kanske en handlalista-app?”. Idén var väl varken särskilt originell (det fanns vid den tiden hur många sådana appar som helst på Android Market) eller något jag egentligen var så intresserad av att uveckla. Men nu hade jag i vilket fall något att sikta på och det var ju bra.

Jag skred till verket och efter ett tag hade jag i mitt tycke fått till en ganska bra modell för att hantera varor, måttenheter och annat matnyttigt (!) som har med handlalistor att göra. Men hur appen skulle fungera eller vad man skulle kunna göra med den hade jag inte tänkt särskilt mycket på. Jag hade heller ingen vidare koll på hur man bör eller ska utveckla Android-appar vilket skiljer sig en hel del från traditionell Javautveckling (lite bakgrund till det här). Projektet kändes segt och trögt, jag tappade fokus och sedan rann det ut i sanden.

Jag funderade en del över varför projektet föll ut som det gjorde och kom fram till att jag förmodligen inte hade avgränsat mig tillräckligt. Medicinen mot det borde väl då vara att sätta upp ett enkelt och tydligt mål? Att utveckla något för första gången är knepigt och man ska vara snäll mot sig själv. I enlighet med det resonemanget bestämde jag mig för att bygga ett memoryspel. Plain and simple utan krusiduller. Det borde väl inte vara så knepigt? Nej det borde det inte vara, men om man heter Martin krånglar man till det för sig genom att bestämma sig för att lära sig OpenGL och göra skiten i 3D. Det var ju smart. Jag ägnade många kvällar åt att försöka få till renderingen och animeringen av korten. Det var segt och trögt, jag tappade fokus och sedan rann det ut i sanden.

Ett par månader passerade och jag snöade in på brädspel. I samband med det började tankarna på en dungeon crawler-app komma krypande. Visst vore det festligt att ha ett snabbt och tillgängligt spel som man kan spela på bussen, där man sparkar in lite dörrar a la Munchkin kombinerat med ett enkelt stridssystem? Det borde väl inte vara så svårt att fixa till? Well, jag drog igång och hackade loss kväll efter kväll och fick ihop ett fungerande turbaserat stridssystem. Mekaniken var rätt cool och hade stöd för olika skadetyper (eld, is, whatever) som kunde absorberas om man hade rätt utrustning. Jag minns även att jag byggde en mekanism som slumpade fram rum i en grid (läs: rutnät) som var sammanlänkade med dörrar.

Jag hade alltså ett fungerande stridssystem och en algoritm för att slumpa fram grottsystemet. Men mitt i hacket insåg jag att jag hade begått samma misstag som med handlalista-appen – jag visste inte hur skiten skulle fungera. Vad skulle målet med spelet vara? Nä, projektet hade växt till en amöba och kändes segt och trögt, jag tappade fokus och sedan rann det ut i sanden.

Efter alla dessa äventyr bestämde jag mig för att lägga ner app-fabriken och istället gå över till ”traditionell” utveckling i mina hemmaprojekt. Men sedan dess har det gnagt i huvudet på mig att jag aldrig kom i mål. För det är jobbigt att inte färdigställa saker, även om jag kanske inte är något föredöme när det kommer till att just färdigställa saker. Så nu jag har bestämt mig för att göra ett nytt försök.

Den här gången ska jag göra ett jävla memoryspel. Det ska vara i fucking 2D och animationerna ska inte vara något fancy. Spelet får gärna bli fult men det ska bli färdigt – annars äter jag upp min hatt.

Så ladda popcornmaskinen för snart kommer ni att få se Martin tuggandes på en gammal hatt. Vilken underhållning!